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Today SSI Online launched
the official website for Pool
of Radiance: Ruins of Myth Drannor. This RPG set in the Forgotten
Realms and using the newly announced AD&D 3rd
Edition rules, marks a milestone in the history of official
D&D computer games. Way back in 1988 (I think) the
original Pool of Radiance was published as the very first game
with an official license from Dungeons & Dragons creators
TSR, now a part of Wizards of
the Coast. It was a great RPG for the time and was the first
to implement a modern party system. It will be interesting to
see what this sequel will bring. Here's a clip from the FAQ:
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"Q: Where is PoR set, exactly?
A: PoR is set in the Moonsea region
of the Forgotten Realms, and starts in the port city of
New Phlan, the original site of the first Pool of Radiance.
From there, the characters go to the ancient elven city
of Myth Drannor, located in the forest kingdom of Cormanthor.
Q: How many areas will we have to explore?
A: Aside from the tutorial section
in New Phlan, the sections of Myth Drannor that the characters
explore contains several very large sub-dungeons. Some locations
have towers, overhead walkways, mystical teleportation devices,
and more. Right now there are more than 8 new major areas
as well as several smaller locations to explore.
Q: What are they like?
A: Myth Drannor was the first city
where many of the races were able to co-exist peacefully,
so there are several different environments in which to
adventure: the once-majestic towers of the elven Castle
of Cormanthyr, mysterious forested glades that were once
a part of the city, and a dwarven stronghold called the
"House of Gems," to name a few. Also, we've taken all of
the maps of Myth Drannor that we could find and built a
3D map of the city from the ground up. For all intents and
purposes, we have buildings that are accuracte in every
way to the D&D information we have. "
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The target release date for this game is late 2000,
so if you're into pining over games you won't be playing for a
while, let the torture commence. There's more information and
a few screenshots on the official site, here.
For those of you following the progress of Baldur's
Gate II: Shadows of Amn, be sure to check out the newly updated
FAQ for
your perusal. There's a slew of answers to all kinds of questions
ranging from broad to specific. Read up before you run off to
BG2 forums and ask if Minsc and his magic hamster, Boo,
will be making a return.

More Ultima IX: Ascension
news continues to pour in. Not oblivious to the anguished cries
of those having technical problems with the game, the U9
team has been busy posting all sorts of resources to help get
them up and running. There's a helpful new Performance
Tips guide up on the main site which is much more helpful
than their previously released support FAQ. And Designer CapnBill
has been posting away on the official message boards discussing
the various problems people are having and what they are doing
to address them. A good reprint of all the posts can be found
here over on The
Vault Network. Most of the biggest issues have supposedly
been fixed in a patch that should be coming to us within a few
weeks. There is another patch coming much sooner that should fix
several compatibility issues with TNT and GeForce video card.
Then way in the distance, partially obscured by a foggy clipping
plane, there is talk of a major engine patch which will significantly
increase game performance on D3D cards. There is still no word
on whether old savegames will work once these new patches are
applied. Also, be sure to check out the excellent and abundantly
lengthy Troubleshooting
FAQ over on Bluesnews,
which received another major update today.
I should point out that not everyone is having problems
at all. It just seems that those who have serious bugs affecting
them have LOTS of bugs affecting them, and those who do not are
okay. I, myself, have a fairly powerful system, but the wrong
video card for the game. Yet after a bit of tweaking, I got the
game to run quite satisfactorily. It's not perfect, but it kinda
reminds me of just about every other Ultima game I played which
pushed the limits of the hardware of the day. And in a way it
makes sense. This is a game designed to last a long time. It will
still be on store shelves selling copies for years. And it's good
to know that we will be able to crank up the resolution and details,
and still have an engrossing game that will look great by the
standards of the day. Too many companies make games for the moment.
No matter how fun they are, you play them through and then put
them away forever. I don't see that happening with U9.
Every year or so, my dad asks me to show him how far computer
games have come since the last time he asked. This is a game which
I think will blow him away both now and in years to come. (He
could hardly wrap his brain around Super Mario Bros. 2).
But I digress...
Well, if you still don't have your fill of Ultima yet,
then here's some more content freshly picked from around the 'net:
Blinking Dot.com has published
a Spoiler-Free
Review in which the author states that he just couldn't stop
playing despite his low tolerance for its poor performance. He
goes on to highly recommend to wait for the patches before playing
the game. Next is a Review
from the Daily Radar.
They follow the trend by rating this game a 'HIT' despite much
displeasure about it technical downfalls.

Lastly, if
you're one of the many Swordplayers addicted to (or just interested
in) the RPG/Adventure title, Age
of Wonders from The Gathering
of Developers, then check out this
review from the gang at PC
Gameworld. They give the game high marks for its compelling
story and attention to detail. Check it out here.
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