The hype around Ultima IX over this past year has garnered
the game some serious attention. Ultima fans and critics, alike,
are in for a real treat this time around. This game brings new
innovations to the series, as well as resurrecting the good
'ol fashioned 'Utilma-ness' that we've all been desperately
awaiting (especially after the theme was beaten up a bit by
the likes of Ultima VIII: Pagan, and Ultima Online).
So, the big question: "Is it truly an Ultima?"
You know, at first, I was a bit hesitant to answer that positively.
Especially after playing the demo, and being thoroughly disappointed
in performance. After all, the game must be playable to be enjoyable.
But after playing the first dozen or so hours of the retail
game, I gotta tell ya, I'm hooked. In fact, I don't think I've
had this much fun in Britannia since my days of Ultima IV:
Quest of the Avatar, on a Commodore 64.
The plot (although fairly linear for about the first 1/4 of
the game) is definitely compelling right off the bat. The Guardian
has returned to wreak havoc on the lands, the populace is acting
all kooky, and there's an overall sense of doom hanging heavy
upon the world. If that's not a true mission for the Avatar,
then I don't know what is.
In the tradition of the Ultima series, practically the
whole world is manipulateable (You want that bucket? Yours for
the taking), there are dozens of subplots that offer new, unique
adventures, without deterring from the main storyline. There
are so many unique items in this game, that I know I'll never
find them all. But, again, in a traditional Ultima role,
that's what we were all looking for.
Exploration in this game pays off. You can literally climb
almost any mountain, swim across vast expanses of water, find
hidden caves, tiny villages, expansive ruins, and roam mile
upon mile of wilderness. The great thing, is that the designers
kept these natural investigative tendencies in mind when building
the game world. You can almost always be sure that spending
the next hour trying to jump up on that little perch, will most
likely reward you with a unique item, or at least a stunning
view that you know many people might not ever see.
So, is it an Ultima? I'd have to say so. The game world
is vast, the item variety seemingly endless, the plot seems
solid, and has twist and turns to help keep gamers compelled,
and the Avatar definitely has his hands full saving Britannia
from utter destruction (again). Old friends from previous Ultima's
are back like Lord British (duh), Iolo, Shamino, and good old
Lord Blackthorn, to name just a few. The landscape is stunningly
beautiful, and the towns are equally as impressive (just wait
till you see Moonglow ;p), and dungeons are suitably creepy,
filled with nasties, traps, secrets, puzzles, and of course
loot.
There are a couple areas that I suppose I should address concerning
the state of gameplay at the moment however.
1) Microsoft's D3D, especially in conjunction with DirectX7,
is only marginally supported as of this writing. This forces
many of us with non-GLIDE compatible video cards to play with
lowered visual quality to improve performance, and can drop
framerates in some scenes quite drastically. A patch is in the
works at this very moment to remedy this situation however,
and should be available sometime around mid-December (we hope).
2) Bugs. There's a few of them that can, and have forced players
to revert to savegames that could be hours, or days old. Of
course, in this day and age, it's close to impossible to expect
a game that is 100% bug-free, so we'll just hope the dev team
realizes the errors, and rectifies them in future product patches
(ASAP hopefully).
Additionally, the user interface can be a little clumsy, especially
at first (although a couple hours of gaming should have you
completely comfortable with the UI). Inventory is limited to
a certain number of 'tiles' per pack, unlike previous Ultimas
that had space limited only by weight one could carry. This
is deemed as a conscious design element to reduce item crowding,
and does end up working well enough, especially after you get
a couple extra bags.
Is it an Ultima?
This gamer definitely thinks so. Everything from getting started
(with a beautifully done introductory, voice-acted tutorial),
to character creation via choices of virtues, to entering Britannia,
and forging ahead with your role as the Avatar, just literally
screams "Ultima". Much like the Ultima's of days
past, I find myself sitting engrossed by the storyline for hours,
nay, DAYS on end discovering new things around every corner,
and loving every minute of it. The plot, the characters, the
environment, the excitement, the exploration. It's everything
I imagined and more. Besides a couple quirky qualities that
we hope to see resolved soon, I see this game emerging as the
crowned champion of the Ultima series. A true solid ending
to one of gaming's greatest legacies; that of the Avatar, and
that of all Britannia.
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